CORE RESEARCH AREAS
Principal focus is on deep knowledge representation and reasoning methods for classical and non-classical inference, learning & knowledge acquisition, neuro-symbolic reasoning & learning, and commonsense reasoning about space, actions, and change. Of particular interest are application systems requiring capabilities for question-answering, hypothesis and analogy formation, automated plan generation, high-level control etc.
Focus is on naive and expertise-driven commonsense scene perception & spatial inference encompassing embodied visual, visuo-auditory, and visuo-locomotive cognition, and its translation into formal models, computational cognitive systems, and human-centred assistive technologies. Of particular focus are commonsense & qualitative models of space, navigation & orientation in real and virtual environments, visual attention and eye-tracking, and cognitive vision.
Cognitive science as a bridging discipline connecting artificial intelligence, cognitive psychology, the brain sciences, neuroinformatics, and social science & linguistics is emphasised. Particular focus is on computational cognitive architectures aimed at agent autonomy, embodiment, mental simulation & visuo-spatial imagery, visual attention, and learning.
A multi-disciplinary view of HCI at the intersection of computational, cognitive behavioural, neural, and design & media studies is adopted. Of particular focus are novel computer-human interaction & collaboration paradigms for universal design guided people-centred socially-sensitive interactions, computer-enhanced social and emotional learning, and cognitive assistive technologies for people with disabilities and/or in exceptional situations.
The technical programme of HCC 2016 addresses a range of cognitive assistive technologies in the fields of design (architecture, media), geographic information systems, cognitive vision and robotics, visual perception (e.g., by eye-tracking) research for wayfinding (indoor and outdoor) and cognitive film studies etc.
ARCHITECTURE DESIGN COGNITION
COGNITIVE FILM STUDIES
GEOGRAPHIC INFORMATION SYSTEMS
AI FOR HEALTH AND MEDICINE
COMPUTATIONAL COGNITIVE SYSTEMS
COGNITION AND NATURAL INTERACTION
EMBODIED VISUO-AUDITORY COGNITION
SCENE AND EVENT PERCEPTION
COMMONSENSE SCENE PERCEPTION
DECLARATIVE SPATIAL REASONING
SEMANTIC Q/A WITH VIDEO
VISION AND LEARNING
DEEP VISUO-SPATIAL SEMANTICS
REASONING ABOUT SPACE, ACTIONS, CHANGE
COMPUTATIONAL MODELS OF NARRATIVE