CoDesign is confluence: its a confluence of research areas; of interdisciplinary, mixed-methods ways of identifying and pursuing human-behavioural research; and of human-centered, socio-culturally motivated opportunities where basic research in Artificial Intelligence and spatial cognition, and technological artefacts emanating therefrom, ought to demonstrate their application and impact.
CoDesign addresses -as one area of ongoing emphasis- the interpretation and synthesis
of embodied cognitive experiences using a synergy of empirical and analytical methods
rooted in the
cognitive and computational disciplines.
Principal focus here is on
pursuing methods from, and interactions between:
Artificial Intelligence, Spatial Cognition and Computation,
Cognitive Science and Psychology, Human-Computer Interaction, Design Science.
We are building new research initiatives in collaboration with colleagues in Europe, and Internationally.
Watchout this space, or reach out,
to find out more about exciting developments with CoDesign.
We welcome participation in upcoming actions in 2018:
|   CoDesign   @   New Orleans. Warsaw. Stockholm. Rome.   |
Checkout past CoDesign activities here:
|   CoDesign 2017, and HCC 2016   |
CoDesign 2017: The Bremen Summer of Cognition and Design, was setup as series of mutually complementary events in the areas of artificial intelligence, spatial cognition, design computing and cognition, creativity, multi-modality, communication and media, and human-behaviour studies.
see CoDesign 2017
The
International School on Human-Centred Computing (HCC 2016) was organised
in the immediate vicinity of the Hanseatic city of Bremen, Germany.
The educational programme of HCC 2016 included lectures, keynotes, and tutorials delivered
by an internationally distinguished faculty. The school featured a Young Researchers Forum
for participating research students.
The research-based educational agenda of HCC 2016 covered basic
topics in
Artificial Intelligence, Visuo-Spatial Cognition and Computation,
Cognitive Science and Psychology, and Human-Computer Interaction.