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Keynote Speakers

Prof. Amaresh Chakrabarti
Centre for Product Design and Manufacturing
IDeaS Lab - Innovation, Design Study and Sustainability Laboratory
Indian Institute of Science, Bangalore
INDIA
Amaresh Chakrabarti
Prof. Pascal Le Masson
Chair of Design Theory and Methods for Innovation
Centre de Gestion Scientifique
MINES ParisTech (PSL)
FRANCE
Pascal Le Masson
Prof. Ellen Yi-Luen Do
Design Computing & Human Centered Computing
School of Industrial Design & School of Interactive Computing
College of Architecture & College of Computing
Georgia Institute of Technology
USA
National University of Singapore, Singapore
Ellen
Prof. Lorenza Saitta
Dipartimento di Scienze ed Innovazione Tecnologica (DiSIT)
Università degli Studi del Piemonte Orientale "Amedeo Avogadro"
ITALY
Lorenza Saitta

Amaresh Chakrabarti

Speaker
Prof. Amaresh Chakrabarti
Indian Institute of Science, Bangalore, INDIA
Phenomena as Basis for Assessing, Explaining and Designing for, Novelty

Abstract
Phenomena that exist in nature, or are artificially constructed, form the basis for a wide variety of human constructions. In the research group of the speaker, phenomena have been used as the central basis for developing a model of causality called SAPPhIRE model. The model has been found useful as the underlying foundation for developing a variety of research output: a measure for assessing novelty of engineering systems, an integrated model of designing engineering systems, and various forms of support for improving design for novelty. The model and its various applications will be introduced in the talk.

Ellen Yi-Luen Do

Speaker
Prof. Ellen Yi-Luen Do
Georgia Institute of Technology, USA
and, National University of Singapore, Singapore (www)
From Electronic Cocktail Napkin to Computing Happy Healthy Life

Abstract
What’s in a hand-drawn design diagram that a computer should understand? Can we implement sketching software to investigate design process and support creative design? Can sketching serve as an interface to create or interact in virtual and physical 3D environments? Design and Human-Computer Interaction are crucial components of information technologies in daily life that color our experience of computation and communication. The investigation of design computing paves ways to engage people in playful, creative ways toward making Things that Think, Spaces that Sense and Places that Play - a smart living environment in which computing technologies embedded in the built environment (e.g., objects, furniture, building, and space) can support everyday happy healthy living.

Pascal Le Masson

Speaker
Prof. Pascal Le Masson
Centre de Gestion Scientifique, MINES ParisTech (PSL), FRANCE
Towards an Ontology of Design - What Can We Learn From Design Theories

Abstract
Recent advances both in design theory history and design theory formalism lead today to present new propositions about the ontology of design and a clarification of its position in the general context of rationality and knowledge. We first build on the evolution of design theories in engineering, where the quest for domain independence and ‘‘generativity’’ has led to formal approaches, likewise C–K theory, that are independent of what has to be designed. We also include Forcing, a technique in Set theory developed for the controlled invention of new sets, that can be considered as a general design theory. Studying similarities and differences between these theories, we find a series of common notions like ‘‘d-ontologies’’, ‘‘generic expansion’’, ‘‘object revision’’, ‘‘preservation of meaning’’ and ‘‘K-reordering’’. They form altogether the premises of an ‘‘ontology of design’’ which today helps to understand critical issues in design.

Lorenza Saitta

Speaker
Prof. Lorenza Saitta
Università degli Studi del Piemonte Orientale "Amedeo Avogadro", ITALY
The Role of Abstraction in Design

Abstract
Abstraction, intended as the ability to provide a high-level view of the world, plays a crucial role in all activities involving both reasoning and creativity, and design is no exception. In fact, abstraction allows an idea to be quickly captured, to be elaborated and made more concrete later on. Recurrent abstract patterns, decoupled from practical implementation, can be reused and transferred across domains. In this talk we will illustrate abstraction from a computational point of view, and, then, how it can be used for design, in particular for architecture and visual arts.
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